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Welcome to Carista. We are an original fantasy roleplay forum set in the world of Carista -- a place where the eight different systems of control are divided across countries and oceans and blood. The systems of control are Fire, Water, Earth, Wind, Ice, Plant, Health and Time -- all given to humanity in ages past.

Now, during a golden age throughout the kingdoms, rumors have come of the Loners discovering an ancient building deep underground that contains a legendary Relic that may hold the key to ultimate power or destruction. And so the race of kingdoms begin with the prize being a Relic of untold power...

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The plots and creative work of the site are thanks to Delilah and Vulcan. The graphics and skin are custom made by Delilah for Carista.

The Panels were inspired by the staff system on Bloodrites.net

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Carista is PG-13 with all M+ threads in forums only seen by 18+ year old members.

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PostSubject: FRACTURED - THE WILD WEST RPG   Sat Feb 02, 2013 9:38 pm

The Civil War has ended; Lincoln has been assassinated and President Johnson is in office. People are flocking to the west to start new lives for themselves and their families. What they didn't account for was the physical and emotional hardships that they would face. Nor did they account for the prejudices still held onto from the war. In this indisputable tension, the age of outlaws has begun without remorse as the townsfolk let worry consume them and political upheaval distract them.

In an effort to bridge the newly-settling nation, the railroad has been started, forging a path quickly toward their frontier. But out west, this land and freedom has been bought with blood, tears, and lives. While many ache to get their hands on helping with this piece of history being made, most cannot fathom their new found happiness being stripped away by those flocking from the east.

Many have turned their sights instead on the Indians' hindrance to the expansion of their towns and the railroad. Custer's army has made it's way westward and is enforcing the new declaration that Indians be relocated to reservations, though the numerous nations work hard to congregate their own forces and battle to keep their land and freedom from being squashed beneath white man's government. Few can see both sides enough to gain ground without bloodshed, and too often, the outlying towns are caught up in their midst.

As the survivors of the North and South fight to forge the American West, can they give up old grudges to see the starting of a new era? Can they pull together as a community when their very rights, land, and freedom is jeopardized by the inevitable completion of the Transcontinental Railroad? Or will they allow the hatred and the past to divide them?

Only you can tell as you forge your own path here at Fractured.

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