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Welcome to Carista. We are an original fantasy roleplay forum set in the world of Carista -- a place where the eight different systems of control are divided across countries and oceans and blood. The systems of control are Fire, Water, Earth, Wind, Ice, Plant, Health and Time -- all given to humanity in ages past.

Now, during a golden age throughout the kingdoms, rumors have come of the Loners discovering an ancient building deep underground that contains a legendary Relic that may hold the key to ultimate power or destruction. And so the race of kingdoms begin with the prize being a Relic of untold power...


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 Plot of Carista

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Delilah
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Posts : 885
Total Experience Points : 203
Join date : 2012-07-24
Age : 27

PostSubject: Plot of Carista   Mon Aug 13, 2012 2:56 am

Long ago, at the beginning of recorded time, mankind discovered how to use the Controls, more commonly known as the Elements. Fire, the soul of both destruction and creation; Water, the source of the living; Wind, the carrier of society; Plant, the world striving for growth; Ice, the primal and instinctual surge of humanity; Earth, the land all travel to new powers; Health, the very light that keeps humanity driving forward; and last, but certainly not least -- Time, the bridge to the then from the now to even some maybe.

Ever since the young race was able to use controls, they were curious as to how. Philosophers, archeologists, and Priests all searched for an answer to the question some considered more ultimate than how life started. Some, however, took their own path. It was these Loners that forged the search for a relic prophesized to hold the answer to this question.

Centuries, possibly millenniums later, the young race of humanity had progressed much. Kingdoms of all Controls have appeared in the ever growing world, and many wars had been waged. But now, during a golden age throughout the territories, rumors have come of the Loners discovering an ancient building deep underground, with the answer to the eternal question. As the race for the relic starts, the kingdoms have no clue how dangerous this building that houses it is, and how it will change the world in a way no one thought possible.
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